Monday, August 27, 2007
x-box games
G, the wife of W came today. They are both patients of mine. G has migraines, and W has Parkinson's. I had meant to write about W the last time he was here. It's on the list of things to write about, but it didn't get to the Blog yet. Some ideas seem to do better if they ferment in the mind cellar for a while. Parkinson's is such an amazing disease that it's hard to even explain in a book, let alone in a Blog. It's a slowly degenerative state in which we lose motor function as well as emotional function (it causes depression). There is shaking and slowness, especially slow reflexes. If you're a truck driver it renders you unable to work. The way we think is mostly geared towards accomplishment, prestige, success and productivity. It's how we define ourselves. We greet each other and ask, "What do you do?" We want to know what people DO. This doesn't really tell us anything. There are doctors who are wonderful people, and there are others who are terrible people. So how does it help me to know anything about the person? Still, it's our focus. When we lose our ability to produce, we lose our identity. It's a shame, really. It's a shame that our identity is now our occupation, our productivity, our economic contribution. I'm not sure exactly how that's happened. Parkinson's takes away your identity if your identity is your occupation. We value our "contribution". The problem is that our definition of "contribution" is largely an economic one. It's not our kindness, love, compassion, humor, personality -- those "don't count". Since he stopped work, he's been playing X-box games. He's "addicted to them", according to his wife. Video games suck people into an unusual interaction. They have "achievement". You can produce a higher level, a higher score, a "win" or some other sense of accomplishment. The "winning" isn't real in a certain sense. That's because it doesn't really create any benefit. So there isn't a contribution. The interaction is with a computer which doesn't change. So even though we play, we aren't really playing "with" anyone. "Playing" should involve interaction with others, I think. The video games cause us to suspend our perceptions of time and lose ourselves. They are an escape from the world. People want to escape when they've had their identity stolen. It's a shame, because what they do have left is given up. The illness takes part of you and you escape to survive, giving up the part of you that's left. I don't see us moving towards defining people more by their personality or their goodness. In fact, I think we're moving more towards seeing each other as "commodities" with "productivity" potential. We assess 0ne another according to our "worth". If you die through an accident, we have formulas used by the lawyers to decide what your life was "worth". Different people are "worth" different amounts. That's why they play video games. They're no longer "worth" anything. It's crazy, but there's a certain reality to it in our culture. If everyone all around thinks that way, it's hard not to let it affect you. So if it affects him, he has no choice but to go somewhere else - somewhere with different rules. X-Box world has different rules. In that world your value depends on how well you score in a game. If you can be completely objective about it, there isn't really any difference. Both criteria are arbitrary. If you are born with certain physical attributes, you may generate a huge income and be "worth" a great deal. It's a purely genetic lottery. At least with X-Box there is a certain amount of skill and practice involved. An altogether different approach would be to value humans because they're humans. Perhaps we could consider intrinsic human value. Or at least we could consider virtues such as kindness, love, caring, compassion as a factor in a person's "worth". It would help with Parkinson's disease, anyway.
Labels:
escape,
parkinson's,
video games
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3 comments:
Unless one is "enlightended" and feels one with the world, people will have a natural tendency to be effected by the coldness of supply and demand. When many look at a field of grass, it will be the lone blooming flower that will stand out, not every individual piece of grass. You are fortunate that you get an opportunity to look at individuals closely and discover what they bring to the world. You are unfortunate to be reminded how much of the world does not see it.
You are so right. I love your insight. You teach us something every time we visit you. I would like to add one additional thing. Now that "x-box live" is here there is the ability to interact with real people. You can actually talk to the other players and some of them are on the other side of the world. They even have a place where they can leave the game an I.M. each other. Technology today is wonderful.
Thanks for your caring and support!
G
Brooke:
It is a great challenge to step "outside the box". Most of us see things the way that most of us see things. I was lucky to have someone pick me up and throw me out of the box, where I had to either swim or drown. I was lucky that I didn't drown. So I'm very lucky. Looking into the box can be sad at times, but the trick is to to try to see the beauty that's in there as well as the suffering it creates.
Grits:
Pokeman, Club Penguin, and X-box are all going "live". So video gaming is not isolated computer to human interaction anymore. This is a wonderful development. It is exciting since it is creating a community (one that is no longer available in the neighborhood). This is also happening with issue specific interest groups (environment, religion, and everything else) as well as charity organizations with news info and blog areas. Technology is not really wonderful - it's wonderful if it's used properly. I don't like Hummers that get six gallons per mile to transport one person five miles when they could ride a bike. It's technology gone evil.
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